Video Game Is Looking At Guides Cheating

A cultural history of digital gameplay that investigates a wide range of player behavior, including cheating, and its relationship to the game industry.

  1. A woman who was apparently cheating on her husband was reportedly busted at a baseball game in Atlanta by a pair of eagle-eyed sisters sitting right behind her. Last week, Delana and Brynn Hinson posted images on social media showing what appeared to be a woman sexting someone who is not her husband.
  2. Depends on the way use use them: the way I see it, if you read the walkthrough when you're really stumped or frustrated it's ok, but if you play the game step by step with a guide you may consider.
  3. The results of current research carried out in many countries, including our own, show that playing video games and cheating are not significantly related with cheating in real life.

Video game addiction is compulsive or uncontrolled use of video games, in a way that causes problems in other areas of the person's life. Often considered a form of computer addiction or internet addiction, video game addiction has been an increasing concern for parents as video games have become more commonplace and are often targeted at children.

The widely varying experiences of players of digital games challenge the notions that there is only one correct way to play a game. Some players routinely use cheat codes, consult strategy guides, or buy and sell in-game accounts, while others consider any or all of these practices off limits. Meanwhile, the game industry works to constrain certain readings or activities and promote certain ways of playing. In Cheating, Mia Consalvo investigates how players choose to play games, and what happens when they can't always play the way they'd like. She explores a broad range of player behavior, including cheating (alone and in groups), examines the varying ways that players and industry define cheating, describes how the game industry itself has helped systematize cheating, and studies online cheating in context in an online ethnography of Final Fantasy XI. She develops the concept of 'gaming capital' as a key way to understand individuals' interaction with games, information about games, the game industry, and other players.

Consalvo provides a cultural history of cheating in videogames, looking at how the packaging and selling of such cheat-enablers as cheat books, GameSharks, and mod chips created a cheat industry. She investigates how players themselves define cheating and how their playing choices can be understood, with particular attention to online cheating. Finally, she examines the growth of the peripheral game industries that produce information about games rather than actual games. Digital games are spaces for play and experimentation; the way we use and think about digital games, Consalvo argues, is crucially important and reflects ethical choices in gameplay and elsewhere.

Many of us have experienced the feeling of playing against someone in a multiplayer match, losing, and then wondering how the opposition won so easily. Was it due to cheating or were they really that good? Some forms of video game cheating could be as simple as following a walkthrough, while others involve using cheat codes to make your character invincible or more powerful. But are all forms of cheating in video games bad? In this article, we’re going to look at the different forms of cheating and work out just how bad they really are.

Walkthroughs

Walkthroughs are popular on gaming sites and forums as they help players to more easily get to the end of a game or level. These can either be written in text form, like those on gameguideworld.net, or filmed as videos which show players exactly what to do and where to go. Most people don’t see walkthroughs as cheating, they view them more as a way to help them progress in a game that has become impossible without help. From the beginning, walkthroughs were never meant to be used as a ‘hand-holding’ tool, and with many players using them to get out of tricky spots, we don’t think they can be considered a form of cheating.

Hardware Mods

Modifying hardware involves making changes to the device you are playing on or your controller. For example, some Call of Duty players went to great efforts to modify their controllers so that a single shot weapon became an automatic, making them much more powerful. Others used an ethernet lag to enable them to move around freely while their components were frozen. Both of these mods offer an unfair advantage and are most definitely classed as cheating.

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Software Mods

Software modification involves changing the game that is being played on. Some developers encourage this, such as the Fallout games which encourage users to submit their own content for use in-game. However, some people take software modding too far, adding cheat codes and ways to make the game easier. With so many gaming companies using free to use engines to develop games, it’s easier than ever to software mod a game. Whether this is cheating or not depends on the mods being created, but those that provide an unfair advantage can be classed as cheating.

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Glitches

Finally, we have glitches. When a game is first released, it has usually been through periods of beta and alpha testing, which help game developers to discover glitches and correct them before the game is released to the public. However, with large open world games, a lot of glitches are still apparent upon release. Many gamers take advantage of these glitches to earn achievements or trophies, duplicate items, and other exploits. This is a bit of a gray area as while most gamers believe taking advantage of a glitch is okay, it can give you an unfair advantage that later players won’t get once the glitch has been patched.

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What do you think constitutes cheating in video games? Have you ever been victim to it? Let us know in the comments.