Club Penguin Ds Game Cheats Mission 2

Club penguin Elite Penguin Force Nintendo DS Game Walkthrough levels 1-13!

  1. .Unfortunately, Club Penguin is now gone, so we can't play the missions anymore.:( That's sad.Unfortunately, Club Penguin is now gone, so we can't play the missions anymore.:( That's.
  2. If you want to deliver presents for santa, just do this: set your ds date (on the settings menu) to 12 25 and any year, then turn on your club penguin ds game and once you are playing, just go to the town. Santa will be there. Talk to him, he will tell you to deliver his stuff for him!
  3. You wake up in the Club Penguin outback, behind the mountain. Put the Survival Guide in your inventory. Move to the left, and put the rope in your inventory. You can read the Survival Guide if you want to see how to complete the mission. Click the Survival Guide in the top-left corner to read it.
  4. Here’s the guide to Secret Mission 2– G’s Secret Mission. Slightly longer than the first one but I think you guys can handle it. Go to the Sport’s Shop and speak to G. Go to the Mountain and click on the Signs, using the code on the bottom-right of the screen to decode the green sign. Go back to the Sport’s Shop and give G.

Club Penguin Mission Cheats Tuesday, November 20, 2007. Mission 2 Here is the guide to the mission: (the letter and the medal) if you don’t catch a fish, you will not get the letter. Talk to G, and tell him that you are here to receive the mission. You would receive a riddle: “to find the secret word, look near a lively game; pointing. Here is the guide to the mission: (the letter and the medal) if you don’t catch a fish, you will not get the letter. Talk to G, and tell him that you are here to receive the mission. You would receive a riddle: “to find the secret word, look near a lively game; pointing to the path with a rabbit in its name” 3. Club penguin nintendo DS game walkthrough. March 1, 2009 at 11:48 pm 13 comments. Hey penguins want the complete walkthrough for the nintendo DS game for club penguin? Go to the page that has that titled.

WOW THATS A MOUTHFUL :]

Mission 1 Guide: The Mystery Unfolds

1. Talk to Aunt Arctic and then go to the Coffee Shop.

2. Pick up the newspaper on the table and look at it.

3. Click on the Blue Puffle to get a piece of paper.

4. Talk to the penguin behind the coffee counter.

5. Go to the Snow forts.

6. Talk to the snowman, to get another piece of paper.

7. Talk to the light blue penguin. He will ask if you can get his hat.

8. Click on the blue puffle and aim your cursor at the clock’s target.

9. The penguin will talk to you. Then pick up his hat, and give it to him.

10. He will say thanks and give you Disguise glasses.

11. Go to the Plaza and click the mailbox. It’ll give you another piece of paper (letter).

12. Go to the Dock and click on the pile of inner tubes to get another paper.

13. Put the pieces together, which will make a map.

14. Go to the lighthouse and click on the barrel. Then a penguin will pop out.

16. The penguin will give you the map. Use it to go to the Dojo.

17. Talk to Dot. Say yes and you will complete the first mission.

Mission 2 Guide: Left to your own Devices

1. Talk to Dot, to receive the puffle pin. Then, click on the wall with the eight boards with the puffle pin.

2. It’ll bring you to a screen. Take the pin and rotate it to fit the puffle on the bottom right.

3. You will go in a room and the wall will open up to a screen with the Director on it.The Director will talk with you then go away. Then a penguin will come out with a Red Puffle.

6. He will talk and then tell you to work with Blast, the red puffle.

7. Go over to the other box and touch Blast and aim at the box.

8. After you break it, talk to PH. He will give you a puffle whistle.

9. Go to the Ski Village and talk to Dot. Go into the Sports Shop and talk to Dot again.

10. Click on the First Curtain, which will bring you to the HQ. Go over to dot and talk to her.

11. Click on the closet and enter the code: 3000

12. Click on it and Dot will talk to you. Then the director will come out. Pick the two blue things up and open your inventory. Put the 2 pieces together to make the spy gadget.

14. Go on the left and you will see a box. Break it open with Blast.

15. There will be a telescope on the side of it. Pick it up and put it into your inventory. Then, drag it to your Spy Gadget, to unlock a new feature.

16. Move over to the screen and click your spy gadget. If you select the symbol next to the HQ and drag it over to the screen, it will bring up a window with a notepad on the bottom and a code on top.

17. The code says: Red Blue Blue Red Red Blue.

18. Exit out of the window, and open the box. Enter the code that is above. Once you’ve unlocked the box, you can get a satellite dish.

19. Take it out of your inventory and put it on your spy gadget. Then your spy phone will ring. Open up your spy gadget, click the phone, and then talk to Dot.

20. Dot will talk, then close the phone and the director will talk to you. Then the mission will be completed.

Mission 3 Guide: Rookie on the Rocks

1. Talk to Dot. Then go to the Ski Lodge and talk to the sick penguin.

2. Go to the Pizza parlor and then to the back of it. Pickup the soup that’s under the middle table, and then go to the Ski Lodge.

3. Give the soup to the sick penguin. He will talk and then give you a red snowboard. Open your Inventory and open up the red suitcase. Put the snowboard on.

4. Go to the Ski hill and talk to the penguin with the Blue Snowboard. Talk to him and challenge him to a snowboard competition. You have to get 400 points to win.

5. Win and you will get a trophy. Go to the Ski Lodge and give the trophy to the sick penguin. He will let you keep the Red Snowboard.

6. Go back to Ski Hill and snowboard again.

7. Follow the footprints to Rookie’s campsite. Call Bouncer (blue puffle) aim at the campfire. Put out the fire, and follow the foot prints to the river.

8. Talk to Rookie and then go to your spy gadget and call Dot. She will send someone to save you and Rookie. You will end up in the HQ.

9. Click the Glasses and the EPF Badge. Congratulations! You’re officially an EPF agent, and you completed the 3rd mission.

Mission 4 Guide: Looking for Clues

1. The Director will talk to you. Afterwards, take the file from table.

2. Grab the file from your inventory and show it to Dot and Jet Pack Dude.

3. Go to the Sports Shop and give the file to the Clerk, who will then give you a pair of Gary’s glasses.

4. Go to the HQ and go to the Eye Scan 3000. Put the glasses on and start the eye scan.

5. Go in the gadget room and go to the table with the clock and the boom box. Click the open drawer and you will get the Mechno Duster for your Spy Gadget.

6. Go to the Ski Hill and use the Mechano-Duster on the pile of snow. Rub the snow and you will get a bent key.

7. Go to the Sports Shop and talk to Dot. Then use the key to open the door. Mission complete.

Mission 5 Guide: All’s Weld that Ends Weld

1. PH will talk to you. Afterwards, go to the Town.

2. Talk to Aunt Arctic, and she will give you a “Your a terrific friend” Card.

3. Go into the Coffee Shop. Use the Mechano-Duster to clean the coffee beans up. You will be rewarded a pin.

4. Combine the pen and the card, and hand it to the Coffee Shop worker.

5. Go back to the town and let Aunt Arctic sign it. Then go to the Snow Forts.

6. Give the card to both of the penguins and head to the puffle training room.

7. Give the card to Flare to make him light up. Click on Flare and point at the key on the anvil. He will weld them together. Grab the key.

8. Go to the Sports Shop and put the key in Gary’s door. Go up to his room.

9. Go over to the globe and use the decoder on the blueprints. It will say, “Super power flashlight.”

10. Go over to the orange couch and pick the map up.

11. Go by the table and click on the paper to let the other agents know where your going. Click the door and leave. Mission 5 over and out.

Mission 6 Guide: Do it yourself Carting

1. Talk to the penguin at the Mine Shack.

2. Click the tub of water near the opening. Then, go into the door on the side of the Mine Shack.

3. Click the wheel by the door, on the spool of yarn, and on the ground by the lantern.

4. Bring the wheels outside and put them into the bucket. Then use Flare to weld them to the Bucket.

5. Put the Cart in your inventory and go down to the mine.

6. Put the cart on the track and get ready to surf some mine carts.

7.After your done, go to the upside cart and talk to it.

8. Next, go around and pick up the 3 yellow balloons and rope.

9. Tie the rope to the cart and take Blast to knock the boulder off the ledge.

10. Blow the balloons up one at a time and attach them to the cart.

11. After all are attached, the mine cart will lift up and you can talk to him.

12. Grab the flashlight and attach it to your Spy Gadget.

13. Go to your spy gadget and and click the light bulb and point it at the dark tunnel. Find Gary.

14. Use Blast to break the boards. Then you will be teleported to the HQ, and the mission will be over.

Mission 7 Guide: Double Trouble

1. PH will be sleeping in a bubble. Talk with him. He will ask you to find something pointy.

2. Go to the bamboo patch and click the lower part of the patch, and pop him out of the bubble.

3. Go to the Ice Rink. Talk to the penguin with the foam finger. He will tell you to score a goal on the goalie.

4. Take Bouncer and throw 3 snowballs at the goalie. The 3rd one will work.

5. PH will call and tell you to come to the puffle training room with Loop.

6. Train Loop to aim at the jet pack.

7. Go find Pop (purple puffle). He is at the Night Club, but you need fancy clothes to get in.

8. Go to the stage. Talk to the stage manager and construction worker. Use Loop to stop the drill.

9. After you stop the drill, the manager will thank you and give you a choice between a fancy suit or a fancy dress. Pick one and put it on.

10. Go to the Night Club and be prepared for a dance-off.

11.Play the game and win to get Pop.

12. A shake will occur. Go to the boiler room and notice that the boiler is missing.

13. Use Pop to lift the cabinet up by touching Pop.

14. Pick up the can of oil and head to the mine. You will see Dot. Talk to her and be prepared to be teleported to the HQ. Mission complete.

Mission 8 Guide: Flying High Pitched

1. Talk to Jetpack Dude, and grab the Jetpack by the launch ramp.

2. Play Jetpack Adventure

3.You will end up on the tallest mountain to complete your puffle training

4. Talk with PH and train with Flit by collecting 3 gold rings. To do that, click on Flit and then the object.

5. Give the 3 rings to PH. Then you will train with Chirp.

6. Break the ice cube. First, click on Chirp and touch the object. It’ll get a small crack, so do it again to break it completely.

Club

7. Click the box to get a hat like PH.

8. Click on the grappling hook to do your final training.

9. Go to the puffle training room and use Pop to lift the weight.

10. A snow globe will appear. Use Chirp to break the glass.

11. Use Flare to melt the ice off the chest.

12. Use Bouncer to cool the chest down.

13. Then use Blast to knock the Pinata down.

14. A jack in the box will appear. Use Loop to stop it from moving.

15. Grab the key and open the chest. Use Flit to get the note down. Mission complete.

Mission 9 Guide

1. Talk to the Director. Then go into G’s Room at the Sports Shop.

2. After G talks to you, go to the coffee shop.

3. When you go in, you will see Rookie talking to a worker. After they are done talking, talk to the worker.

4. Grab the cocoa machine and go into the gadget room.

5. Talk to G. Then put the cocoa machine on the Snow Trekker. You will need to put the pieces together.

6. Go up to your Spy Gadget and select the Trekker call button. Then play Snow Trekker.

7. After your done, you will end up by a cave. Go inside and pick up the oil can.

8. Go to the exit, in which you will get trapped. Use Pop to lift the boulder up and then use Blast to break the wood.

9. Go outside and you will see that the Trekker moved. Play again and you will end up at the Mine Shack.

10. Use the Mechano-Duster to clear the pile next to the penguin.

11. You will see G’s gadget. Go back to the Gadget Room and show G the machine. He will draw stuff on the chalkboard. After hes done, go to the command room, and you will have completed the mission.

Mission 10 Guide

1. Call Rookie, and he will tell you to go to the Plaza.

2. Use Flare to help him weld the metal to the booth.

3. Go by the Pet Shop and pick up the paper. Then connect the dots.

4. Call Jetpack Dude. He will tell you to come to the Ice Pond behind the Ski Lodge.

5. Go there and talk to him. Then play Ice Fishing. You need to get the Treasure Chest to win.

6. After your done, click the book and connect the dots.

7. Call Dot, and then go to the Night Club. She will give you another clue. Once again, Connect the Dots.

8. Go to the gadget room and give the clues to Gary. He will give you a machine that will be the final feature of your spy gadget. Mission complete.

Mission 11 Guide

1. Go into the gift shop and use Pop to lift the boxes.

2. Use Bouncer to throw a snowball at the robot’s face.

3. Go to the roof and throw another snowball at it’s face.

4. Use Flare to Weld the wheel.

5. Use the Robotomy tool on his chest and solve the 3 puzzles by moving the battery to the hole.

6. Use Pop to capture the robot. Bring the robot to the gadget room.

7. Give the robot to Gary. Mission complete.

Mission 12 Guide

1. Use Blast to knock the Robot down the Ski Hill. Then use your Snowboard to chase him.

2. Use Loop to catch the robot, when he falls.

3. Use the Robotomy tool to disable him. (Turn him off)

4. The final robot will come pick it up. Jetpack Dude will float down. Ask him if you can use his Jetpack.

5. Go over to the pile of stuff, and pick up the gas can. Now play Jetpack Adventure.

6. You will end up on the tallest mountain. Try to put a bubble around the disabled robot, but be careful, the the other robot will pop it.

7. Take Flint and knock the coffee bag on the robots head. Then use Chirp to disrupt him.

8. Disable him and put both robots in you inventory. Mission complete.

Mission 13 Guide

1. Answer you communicator. Then you will be teleported to the HQ.

2. Go to the Gadget Room, and check out the huge hole in the wall.

3. Play Snow Trekker. You will end up by a mountain with a hole in it. Go in and you will see that a GIANT robot has all the elite puffles and Gary!

4. Go to the Gift Shop and head to the roof.

5. Use the Mechano-Duster to tickle his nose. Blast will fall to the town.

6. Go to the town and see that Blast is ok. Then go to the Dock.

7. Use Blast on the chest of the Robot. Loop will be freed.

8. Go to the Ski Village. Rookie will have a rubber duck. Use Loop to tie the robot up. You will get Flare back.

9. Go to the beach and use Flare to weld on his chest. Flit will be released.

10. Go to the beacon and use Flit to knock the anvil on the robots head.

11. Bouncer will jump out. Use your jetpack to chase him.

12. You will end up on the tallest mountain. Use Bouncer to throw a snowball at the engine. Chirp will be freed.

13. Use Chirp on the robots chest and Pop will jump out.

14. Use a bubble to rescue Gary.

15. Disable the robot.

Well done, you have completed all the missions!

Mission 1 Cheats – The Mystery Unfolds

1. Talk to Aunt Arctic.

2. Go to the Coffee Shop.

3. Grab the newspaper on the table.

4. Open the newspaper.

5. Click on the Blue Puffle. A piece of paper will be given.

6. Talk to the penguin behind the coffee shop’s counter.

7. Head to the Snow Forts.

8. Talk to the snowman there. Another piece of paper will be given.

9. Talk to the light blue penguin about his hat.

10. Click on the blue puffle. Then aim your mouse at the clock’s target.

11. Talk to the penguin. Then pick up his hat. Give his hat to him. He will give you Disguise glasses.

12. Go to the Plaza and click the mailbox. You will get a piece of paper.

13. Go to the Dock.

14. Click on the pile of inner tubes. You will get another paper.

15. Put the pieces together. You now have a map.

16. Go to the lighthouse.

17. Click on the barrel. Then a penguin will pop out.

18. The penguin will give you a map. Use the map to go to the Dojo.

19. Talk to Dot.

20. Say yes and you have finished the first mission.

Mission 2 Cheats – Left to your own Devices

1. Talk to Dot, he will give you the puffle pin.

2. While holding the puffle pin, click on the wall with eight boards.

3. You will be taken to a screen. Take the pin and spin so that it fits the puffle in the bottom right.

4. Now you will be in a new room. Watch and talk to the director.

5. Talk to the penguin with the red puffle. You have to work with Blast, the red puffle.

6. Click on the other box and touch Blast and aim at the box.

7. After you break the box talk to PH. A puffle whistle will be given to you.

8. Go to the Ski Village. Then, talk to Dot.

9. Go into the Sports Shop. Talk to Dot again there.

10. Click on the First Curtain. It will take you to the HQ.

11. Go over to dot and talk to her.

12. Click on the closet. It asks for a code. Enter the code: 3000

13. Click on it and Dot will talk to you. After the director comes out, pick up the two blue things. Put the 2 pieces together to make a spy gadget.

14. Go to the left. You will see a box. Have Blast break it open.

15. Take the telescope and put it in your inventory. Drag it to your Spy Gadget, to unlock a new feature.

16. Move over to the screen.Click your spy gadget. Select the symbol next to the HQ. Drag it over to the screen. A code will be on top with a notepad on bottom.

17. The code says: Red Blue Blue Red Red Blue.

18. Exit the window. Open the box. Enter the code above. Now you can get a satellite dish.

19. Place your satellite dish on your spy gadget. Open up your spy gadget. Click on the phone, and talk to Dot.

20. Close the phone and talk to the director. The mission is completed.

Mission 3 Cheats – Rookie on the Rocks

1. Talk to Dot.

2. Go to the Ski Lodge.

3. Talk to the sick penguin.

4. Go to the Pizza Parlor. Go to the back of it.

5. Pickup the soup under the middle table.

6. Go to the Ski Lodge.

7. Give the soup to the sick penguin. Talk to him and get the red snowboard.

8. Open your inventory. Open the red suitcase. Put on the snowboard.

9. Go to the Ski hill. Talk to the penguin with the Blue Snowboard.

10. Challenge him to a snowboard competition. Get 4000 points to win.

11. Win and receive a trophy.

12. Go to the Ski Lodge. Give the trophy to the sick penguin.

13. Go back to Ski Hill and snowboard again.

14. Follow the footprints to Rookie’s campsite.

15. Call the blue puffle named Bouncer and aim at the campfire. Put out the fire. Track the foot prints to the river.

16. Talk to Rookie. Go to your spy gadget and call Dot. She will send someone rescue Rookie and you.

17. Click the Glasses and the EPF Badge. Now you are officially an EPF agent and have beaten the 3rd mission.

Mission 4 Cheats – Looking for Clues

1. Talk to the director. Take the file from the table.

2. Grab the file from your inventory. Show it to Dot and penguin with the jetpack.

3. Go to the Sports Shop.

Club penguin ds walkthrough

4. Give the file to the clerk. He will give you a pair of Gary’s glasses.

5. Go to the Eye Scan 3000 at the HQ. Put on the glasses and take the eye scan.

6. Go in the gadget room and check the table with the clock and the boom box.

7. Click on the open drawer. Get the Mechno Duster for your Spy Gadget.

8. Go to the Ski Hill.

9. Use the Mechano-Duster on the pile of snow. Rub the snow until you get a bent key.

10. Go to the Sports Shop.

11. Talk to Dot.

12. Use the key to open the door. You have now finished mission 4.

Mission 5 Cheats – All’s Weld that Ends Weld

1. Talk to PH.

2. Go to the Town.

3. Talk to Aunt Arctic there. She will give you a “Your a terrific friend” card.

4. Go into the Coffee Shop.

5. Use the Mechano-Duster to clean the coffee beans up. You are given a pen.

6. Combine the pen and the card. Give it to the Coffee Shop worker.

7. Go back to the town. Have Aunt Arctic sign it.

8. Go to the Snow Forts.

9. Give the card to both penguins there.

10. Head to the puffle training room.

11. Give the card to Flare and have him light up.

12. Click on Flare and then point at the key on the anvil. Flare will weld the two together. Take the key.

13. Go to the Sports Shop.

14. Put the key in Gary’s door. Go up to his room.

15. Go over to the globe. Use the decoder on the blueprints. It will say, “Super power flashlight.”

16. Go over to the orange couch. Grab the map.

17. Go to the table and click on the paper. Others will now know where you are going.

18. Click on the door and leave. Mission 5 is now over.

Mission 6 Cheats – Do it Yourself Carting

Club Penguin Ps2

1. Talk to the penguin in the Mine Shack.

2. Click on the tub of water near the opening.

3. Go into the door on the side of the Mine Shack.

4. Click on the wheels near the door, which are on the spool of yarn, and on the ground near the lantern.

5. Take the wheels outside. Put them into the bucket. Use Flare to weld them to the bucket.

6. Put the Cart in your inventory. Go down to the mine.

7. Put the cart on the track.

8. Surf on the mine tracks. When done, go to the upside cart. Talk to it.

9. Pick up the 3 yellow balloons and the rope.

10. Tie the rope to the cart. Have Blast knock the boulder off the ledge.

11. Blow up the balloons individually and attach them to the cart.

12. After all the balloons are attached, the mine cart will lift up. Then, talk to him.

13. Pick up the flashlight and attach it to your Spy Gadget.

Club Penguin Ds Game Cheats Mission 2 Cheats

14. Go to your spy gadget. Click the light bulb and point it at the dark tunnel. Search in the tunnel for Gary.

15. Use Blast to break the boards. You will be teleported to the HQ. The mission will be over.

Mission 7 Cheats – Double Trouble

1. Talk with PH, the penguin sleeping in the bubble.

2. Go to the bamboo patch.

3. Click the lower part of the patch, and pop him out of the bubble.

4. Go to the Ice Rink.

5. Talk to the penguin with the foam finger. You have to score a goal on the goalie.

6. Take Bouncer and throw 3 snowballs at the goalie. The 3rd one will score.

7. Talk to PH on the phone and go to the puffle training room with Loop.

8. Train Loop to aim at the jet pack.

9. Go find the purple puffle named Pop. Find him at the Night Club, but you will need fancy clothes to get in.

10. Go to the stage. Talk to the stage manager and construction worker.

11. Use Loop to stop the drill.

12. The manager will thank you. You have a choice between a fancy suit or a fancy dress. Pick one and wear it.

13. Go to the Night Club.

14. Play the Dance off and win to get Pop.

15. After the shake, go to the boiler room. The boiler is missing.

16. Use Pop help lift the cabinet up by touching Pop.

17. Pick up the can of oil and go to the mine.

18. Talk to Dot and you will be teleported to the HQ. The mission is now complete.

Mission 8 Cheats – Flying High Pitched

1. Talk to the penguin with the jetpack.

2. Grab the Jetpack near the launch ramp.

3. Play Jetpack Adventure.

4. You will end up on the tallest mountain. Now, complete your puffle training.

5. Talk with PH. Train with Flit by getting all 3 gold rings. Do this by clicking on Flit and then the object.

6. Give the 3 rings to PH.

7. Now you can train with Chirp.

8. Break the ice cube. Click on Chirp and then on the object. You will get a small crack. Click until it completely cracks.

9. Click the box to get the hat PH is wearing.

10. Click on the grappling hook. Complete your final training.

11. Go to the puffle training room.

12. Use Pop to lift the weight.

13. Use Chirp to break the glass of the snow globe.

14. Have Flare melt the ice off the chest.

15. Make Bouncer cool the chest down.

16. Then have Blast knock the Pinata down.

17. Use Loop to stop the jack in the box from moving.

18. Grab the key.

19. Open the chest.

20. Use Flit to get the note down. The mission is now over.

Mission 9 Cheats – Super secret gadgets

1. Talk to the Director.

2. Go into G’s Room inside the Sports Shop.

3. Talk to Gary.

4. Go to the coffee shop.

5. After Rookie and the worker are done talking, talk to the worker.

6. Take the cocoa machine.

7. Go into the gadget room.

8. Talk to Gary. Put the cocoa machine on the Snow Trekker.

9. Then, put the pieces together.

10. Go up to your Spy Gadget.

11. Select the Trekker call button.

12. Play Snow Trekker.

13. When finished, you end up by the cave.

14. Go inside the cave and pick up the oil can.

15. Go to the exit, where you will be trapped.

16. Use Pop to lift the boulder up.

17. Have Blast break the wood.

18 . Go outside where the Trekker moved. Play again. You will be at the Mine Shack.

19. Use the Mechano-Duster so that you can clear the pile next to the penguin.You will see G’s gadget.

20. Go back to the Gadget Room and show G the machine. He will draw on the chalkboard.

21. When he’s done drawing, go to the command room. The mission is now complete.

Mission 10 Cheats – Damage control

1. Call Rookie.

2. Go to the Plaza.

3. Have Flare help him weld the metal with the booth.

4. Go to the Pet Shop.

5. Pick up the paper. Then connect the dots.

6. Call the penguin with the jetpack. Go to the Ice Pond behind the Ski Lodge.

7. Talk to him there. Play Ice Fishing. Get the Treasure Chest to win.

8. When your done, click on the book and connect the dots.

9. Call Dot. Go to the Night Club. Get the new clue. Again, connect the dots.

10. Go to the gadget room.

11. Give the clues to Gary. Get the machine, the final feature to the spy gadget. The mission is now over.

Mission 11 Cheats Robotomy 101

1. Go into the gift shop.

2. Use Pop to lift the boxes.

3. Have Bouncer throw a snowball at the robot’s face.

4. Go to the roof.

5. Throw another snowball at the robot’s face.

6. Have Flare to weld the wheel.

7. Use the Robotomy tool on his chest. Solve the 3 puzzles by moving the battery to the hole.

8. Have Pop capture the robot.

9. Bring the robot to the gadget room.

10. Give the robot to Gary. The mission has now ended.

Mission 12 Cheats – Robots on the run

1. Use Blast to knock the robot down the ski hill.

2. Use your snowboard to chase him.

3. Have Loop catch the robot after he falls.

4. Use the Robotomy tool to power the robot off.

5. The last robot will come pick it up. The penguin with the jetpack will float down.

6. Ask him if you can use his Jetpack.

7. Go over to the pile of stuff, and grab the gas can.

8. Play Jetpack Adventure.

9. You will end up on the tallest mountain. Try to put a bubble around the disabled robot. The other robot will pop up.

10. Take Flint and knock the coffee bag on the robots head.

11. Use Chirp to disrupt him.

12. Power him off and put both robots in your inventory. The mission is now over.

Mission 13 Cheats – An Agent’s work is never done

1. Answer you communicator. You will be taken to the HQ.

2. Go in the Gadget Room, and look at the hole in the wall.

3. Play Snow Trekker. You will end up by a mountain with a hole in it.

4. Go in the hole and see the huge robot has all the elite puffles and Gary.

5. Go to the Gift Shop’s roof.

6. Use the Mechano-Duster to tickle his nose. Blast will fall to the town.

7. Go to the town and check on Blast.

8. Go to the Dock.

9. Use Blast on the chest of the Robot. Loop will be let free.

10. Go to the Ski Village. Rookie will have the rubber duck.

11. Use Loop to tie up the robot. Flare will be given back.

12. Go to the beach.

Club Penguin Ds Game Cheats Mission 2 Walkthrough

13. Have Flare weld on his chest. Flit will be released.

14. Go to the beacon.

15. Have Flit knock the anvil on the robot’s head.

16. Bouncer will jump out. Use your jetpack to follow him. You will end on top of the tallest mountain.

17. Use Bouncer to throw a snowball at the engine. Chirp will be let free.

18. Use Chirp on the robot’s chest and Pop will jump out.

19. Use a bubble to rescue Gary.

20. Power off the robot. The last mission is now over.

Mission 14 Elite Penguin Force

1. Talk to Rookie. Click on your map and go to the Dojo.

2. Go to the Puffle Training Room and talk to PH. Click on the Puffle-O. Click on your map and go to the Plaza.

3. Go inside the Pet Shop. Talk to the Pet Store Clerk. Click on your Map and go to the Beach.

4. Click on the white puffle. Then click on the map and go to the Pool.

5. Click on the white puffle. Go to the Pet Shop. Talk to the Pet Store Clerk. Go to the Pizza Parlor.

6. Talk to the Pizza Chef. Then click on the pepper shaker.

7. Click on your map and go to the Snow Forts. Talk to the red penguin that is there.

8. Click on the water balloon. Click on your map and go to the Beach. Click the white puffle.

9. Click your inventory and click on the pepper shaker. Drag it near the white puffle.

10. Go back to the Pool. Click on the white puffle.

Club Penguin Ds Rom

11. Click on the pepper shaker in your inventory and drag it to the white puffle.

12. Go into the Night Club. Click your whistle and click on the red puffle.

13. Click on the red puffle again and click on the crate. Click on the white puffle.

14. Click on the pepper shaker in your inventory and drag it to the white puffle.

15. Click on your map and go to the Forest.

16. Click on the purple puffle and click on the boulder.

Club Penguin Ds Walkthrough

17. Click on the white puffle and click “Throw snowballs.”

Club Penguin Ds Game Cheats Mission 2 Rom

18. Click on the pepper shaker in your inventory and drag it to the white puffle.

19. Go to the Mine. Click your whistle an click the purple puffle.

20. Click on the purple puffle and click the boulder.

21. Click the white puffle and click “Loop”.

22. Click on the pepper shaker in your inventory and drag it to the white puffle.

23. Click on the map and go to the Beach.

24. Click on your whistle and select the black puffle.

25. Click on the black puffle and click the Lighthouse door. Go inside the Lighthouse and click the white puffle.

26. Click on the pepper shaker in your inventory and drag it to the white puffle.

27. Go upstairs to the Beacon. Click your whistle and select the red puffle. Click Blast and click the crate.

28. Click on the white puffle and click “Fly around.”

29. Click on the pepper shaker in your inventory and drag it to the white puffle.

30. Click on the map and go to the Dojo. Go down to the Puffle Training Room. Click on the pepper shaker in your inventory and drag it to the white puffle.

31. Click on the puffle-o in your inventory and drag it to the white puffle.

32. Click on the water balloon in your inventory and drag it to the white puffle.